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Pay Phone

Here is a high poly object I have been modeling for a little over 2 weeks. I wanted to to focus on making a high quality model in blender. All the textures besides labels are procedural generated in blender
Tris - 25,628 without subdivision
Tris - 627,024 with two subdivisions

Alberto hernandez final

Pay Phone

Alberto hernandez final white

Pay Phone textureless

Alberto hernandez final wireframe

Pay Phone Wireframe